UTX-Viewer 2.2
~~~~~~~~~~~~~~~~~~~~~~~
(c) 2000-2001, Jesco Topp & Andy Ford


THIS PROGRAM IS PROVIDED UNDER THE GNU/GPL (see License.txt).


1. CRITICAL INFORMATION
2. MANUAL
3. VERSION HISTORY
4. CONTACT/INFO

1. CRITICAL INFORMATION
~~~~~~~~~~~~~~~~~~~~~~~
a) First Start:

You need to setup the folders before you can preview and export textures.
Just click on "Change Folder" on the "View-Packages"-tab and select the
folder you want to preview. The default-folder for all export operations
can be changed in the "Preferences"-Tab.

b) 

The package-writer is experimental.The texturescreated with the 
UTX-Viewer may differ from those created with UnrealEd from case 
to case. This is due to the fact that the package-file format is 
still undocumented in most parts.

c)

The package-reader, which is used to preview the texture-packages,
should work perfectly well with Unreal1, UnrealTournament, DeusEx
and the RuneDemo (and Rune).
Although other Unreal Technology Games are untested, they should
work, too.
Same applies to MODs.

d)
 
At the current state of development, UTX-Viewer DOES NOT support
FireTextures, ScriptedTextures, IceTextures, WetTextures and
WaveTextures. The compressed-textures from UT-CD #2 are un-
supported, too.
NormalTextures and NormalAnimatedTextures (read-only) are supported.


2. SHORT-MANUAL
~~~~~~~~~~~~~~~

-- View Packages --

a) You can export textures by right-clicking on them and selecting one 
of the two options. The textures will be saved in your the default export 
folder as defined under properties.

b) The TiledPreview is designed to help you finding really seamless 
textures.

c) The "Show Largest MipMap"-option only shows maximum 512*512 pixels.
This should be no problem as nearly all textures are smaller, or there
are appropiate smaller mipmaps.

d) You can search for specific texture-packages. Entering 'Nali' would give
you all texture-packages which contain the word 'Nali' in it, i.e. NaliCast.utx,
NaliFX.utx and so on.

e) You can change the folder which you want to preview by simply clicking
on "Change Folder"

-- Texture Details --

When previewing AnimatedTextures via the "Texture Details"-Tab, make sure you have 
the first frame of the AnimatedTexture selected. Otherwise you won't see the complete
animation, but only part of it.

-- Create Packages --

Generally spoken, the same rules as for creating textures with UnrealEd apply here.
The texture MUST be 8bit-palettized .PCX files and the size MUST be a power of 2,
like 256*256 or 64*128 and so on.

a) There must be at least one group before you can add textures.

b) To add a NormalTexture just click on the 'Add Texture'-Button and
select the appropiate texture. You can add multiple textures at once by
selecting more than one .PCX file or you can add multiple textures one
after another by just selecting a texture, then clicking on "Add to package"
and then selecting the next texture (even from a different folder) and so on.
You close the dialog by clicking on close.


3. VERSION HISTORY
~~~~~~~~~~~~~~~~~~
2.2:
- OpenGL-support
- Full support for AnimatedTextures (via OpenGL),
  placed in the "Texture Details"-Tab
- More detailed infos on textures
- enhanced support for other Unreal Technology Games
  (no need for changing registry entries anymore)

2.0: 
- added a direct-package-writer, meaning that
  you can create texture-packages directly
  from within the app
- added support for other Unreal Technology Games
  (Unreal1, DeusEx, RuneDemo)
- optimized user-interface

1.0: 
- enhanced user-interface (search-option, help-text)
- lots of bug-fixes

0.9b: 
- TiledPreview is working again
- Full-Size preview of textures
- much cleaner code & interfaces
- bug-fixes (i.e. colour-bug)

0.9: 
- completely re-written
- added a direct-package-reader, meaning that
  you don't need to pre-export the textures as
  the app can read the textures directly from
  within their packages.
  Scripted textures aren't supported at the
  moment, same applies to FireTextures and
  compressed textures. Animated textures are
  supported indirectly by previewing every keyframe
  like a single texture.
- profile-support is broken in this version
- TiledPreview is broken in this version
- UTX-Viewer is .ZIP again (the filename of
  the .exe has changed, too, it's now
  UTPackage.exe);

0.7: 
- added 'TiledPreview'; helps you to check if a 
  texture is seamless or not
- added support for profiles; displays only those
  texture-packages which are in a specific profile,
  helps you to ensure that everybody has the packages
  to run your map
- removed 'options.exe'; the app now detects if its
  started for the first time and displays a nice
  preference-dialog
- slightly tweaked 1-click conversion
- bug-fixing

0.6c: 
- re-designed User-Interface
- added HTML-Preview
- added 1-click conversion

0.6b: 
- fixed bugs where space in folder/filenames would 
  cause ucc.exe to quit with an error
- fixed "Update of Package List"; you don't need to
  specify the UTX-Viewer folder before the first start
- Optimized size
- UTX-Viewer is now UMOD

0.6: 
- first release


4. CONTACT/INFO
~~~~~~~~~~~~~~~
a) 

Jesco Topp

Tasks: - initial idea
       - lead-coder

E-Mail: <Jesco@planetunreal.com>                
Web: http://www.planetunreal.com/jtonline/

b) 

Andy Ford

Tasks: - coder
       - beta-tester

E-Mail: <Fordy@planetunreal.com>
Web: http://www.planetunreal.com/fordy/