CamelotCF
Here is an old d/m map that we converted to coop, using ue 225
And added, player start points, monsters, path nodes, and 3 scripted pawns,
to activate traps that were origionally desingned for players to activate.
We also added a tunnel with an exit that takes you to spirevillage,
but you must first activate the switch located at top of castle to remove the chains blocking exit.
There were several issues where the fire in the fire places bleeded thru to the outside of chimmenys
and bled thru to the next floors up. All this has been corrected.
Considering this was a d/m map, it's best to run this map using jcoopz1 or something similiar
to give players weps and items at start, because you will only start with dispersionpistol,
which is the way the d/m version was built.
Also works well with monster spawns| monster replacers, etc.
cheeres and hope you like it.
Stalker 3000 and DJ_Skaarj
