================================================================
--- General Information ---
Title                   :Skaarj Tower - Shadow and Fire
Version                 :v2.00
Release Date		:October 9th, 2004
Filename                :SkaarjTower-ShadowAndFireV2.zip
Author(s)               :Andrew "Drew" Ross
Email Address           :andrewdross@hotmail.com
Web Page                :none
Description             :Unreal Single Player or coop map, or Unreal Tournament Single Player or coop map (to play these
                         using Unreal Tournament, the Oldskool Amp'd mod must be installed, which can be found at
                         http://www.usaar33.com/main.html or http://www.unrealspvault.org/).
Where to get this map   :http://nalicity.beyondunreal.com/, http://www.unrealspvault.org/, http://www.mapraider.com/,
                         http://www.fileplanet.com/filelist.aspx?st=1&s=75538&sf=3,
                         http://www.stenstrom123.com/wolfs_unreal_sida.htm, http://unreal-thrasher.com/,
                         http://homepage.ntlworld.com/v.smith19/, http://www.gmadhosting.com/, 
                         http://www.unreal1.tk/, http://www.technostalgia.net, http://fp1.centurytel.net/dunaway/,
			 http://ammo.at/napali, http://www.oldunreal.com/usermaps.shtml, http://www.sticazzi.ch.vu/,
                         http://www.unrealservice.com/, http://newbiesplayground.com/html/home.html
Other levels by author  :Skaarj Castle (SkaarjCastle.unr)
Additional Credits to   :everyone who still enjoys playing unreal to keep the game alive
================================================================
--- Play Information ---
Game                    :Unreal or unreal Tournament (with Oldskool Amp'd mod installed) 
Level Names             :Skaarj Tower, Skaarj Castle V2
Single Player           :yes
Cooperative             :yes
Deathmatch              :no
Dark Match              :no
Difficulty Settings     :yes
New Sounds              :no
New Graphics            :yes
NewUnrealScript         :yes
External DLLs           :no
Known bugs              :Nothing major (minor cosmetic bsp stuff).
Player Count		:1-8 (Skaarj Tower is especially demanding on the computer's cpu as you add more players to a coop
                         game server and as the game progresses, so I recommend a "new" computer if you run this map on your
                         server or else you are likely to experience lag as the game progresses).
Other Notes             :Both maps are quite demanding on your computer system, so a "new" computer (at least a "new"
                         video card) is recommended for the best gameplay possible.  
================================================================
--- Construction ---
Editor(s) used          :UnrealEd Beta
Base                    :unreal using 226f patch - started from scratch for Skaarj Tower, but used Skaarj Castle
                         for Skaarj Castle V2.
Construction Time       :Took me a LONG time
================================================================
--- Installation ---
Unzip SkaarjTower-ShandowAndFireV2.zip and place the following files in the following directories:

SkaarjTowerF.unr and SkaarjCastle_V2F.unr into your Unreal/Maps directory.
Moroset.umx, Return.umx, Starseek.umx, Journey.umx, Mountain.umx, and Watcher.umx into your Unreal/Music directory.
SkaarjTowerCreditsG.utx and SkaarjTowerSkin.utx into your Unreal/Textures directory.
skaarjtowerclassesH.u into your Unreal/System directory.

To play in single player mode on Unreal or Unreal Gold:
From the Unreal start-up screen, press the "Tab" key and type: Open SkaarjTowerF?difficulty=X, where X = 0,1,2, or 3 (0 = easy, 1 = medium, 2 = hard, 3 = unreal).

To play in coop mode on Unreal (Original):
From the Unreal main menu (hit "ESC" key on start-up screen), select: Multiplayer, then select: Start Game.
For the field that says "Select Game", select: Coop Game.
For the field that says "Select Map", select: SkaarjTowerF.
For the field that says "configure Game", press enter, then select "Difficulty", then select desired difficulty setting.
Select "Start Game" from the field to begin.

To play in coop mode on Unreal Gold:
From Menu Bar, select: Multiplayer, then select: Start New Multiplayer Game, then press the tab marked: Match.
For the field that says "Game Type", select: Coop Game.
For the field that says "Map Name", select: SkaarjTowerF.
Press the "Start" button to begin.

To Play in Unreal Tournament:
From Menu Bar, select: Game, then select: New Single Player Game, then press the "Refresh" button.
For the field that says "Map Pack", select (use the drop down arrow, then choose): Custom Maps.
For the field that says "Map Name", select (use the drop down arrow, then choose): SkaarjTowerF.
For the field that says "Skill Level", select (use the drop down arrow, then choose): Easy, Medium, Hard, or Unreal.
Press the "Start" button to begin.
================================================================
--- StoryLine ---


A Tale of Greed

Many years ago, on a planet infested with skaarj, a warlord with a thirst for power 
decided to take four full companies of warriors to invade the tarydium rich area of the 
nearest planet neighboring Na Pali.  His plan was simple.  He would travel to the planet 
with his army of skaarj and other slaves, and crush any that stood to oppose him.  Then 
he would establish a base and enslave the remaining natives, which consisted mostly of 
peaceful nail, and use them as a resource to mine for the precious mineral tarydium.  He 
would then mine the tarydium until he was satisfied with his share of the riches, and then 
he would leave with his army back to the planet from which he came to gloat about his 
newly found wealth.

Everything went according to the warlord's plan.  He devastated the many neighboring 
nali communities and put them to work digging for tarydium.  To encourage more 
tarydium production and hamper any resistance, the warlord allowed a few of the nali to 
build temples to their god in the caves they created as they mined for tarydium.

Years of hard labor and construction followed. The mining caves became to be an 
enormous network of tunnels interconnected by huge voids of earth, which represented 
areas especially rich in tarydium.  The immensity of the building projects in the caves 
soon came to dwarf any of the structures on the surface of the planet.  The warlord came 
to realize that he could no longer manage everything both above and below the surface of 
the planet.  He then decided to appoint two skaarj generals to go down into the caves and 
oversee the entire subterranean project and rule it from Skaarj Tower.

Time passed, and the two generals both developed a strong feeling of betrayal by the 
warlord that they alone must spend the rest of their time overseeing slaves in the dark, 
deep corners of the planet.  Then one day, in a remote area of Skaarj Tower, the two 
generals happened to share their ideas about their resentment towards the warlord and 
plotted, then and there, to kill the warlord for making them spend all their time in the 
dreary caves and then split the bounty of his wealth from all the tarydium harvested by 
the slaves as reparation for his wrong doing.  They schemed that one general would 
return to the surface with news of an enormous new find of tarydium.  They planned that 
the warlord, upon hearing the joyful news, would call for a celebration, and the general at 
the surface would then poison the warlord's food during the celebration to kill him.  
Then, upon hearing of the warlord's demise, the general on the surface would send word 
to the depths of the caves to inform the other general so he could come up to the surface.  
Then after they are both at the surface, they could both seize the bounty without any 
opposition and take control over the tarydium mining operations and do as they wish.

The next day the two generals put their plan into action.  Upon hearing the news, a 
celebration was ordered by the warlord to commemorate the new find.  The crafty general 
at the surface put a potent mix into the Warlord's favorite dish and slithered away with 
anticipation of the warlord's demise.  Moments later, after eating his food, the warlord 
began to shiver and shake and grasp at his throat for air.  Helpless and dying, the general 
suddenly stood up and thrust his dagger deep into the warlord's chest while screaming 
aloud, "All power is mine ALONE"!  The surface general, wasting no time, moved to the 
impenetrable Skaarj Castle to rule and ordered all entrances to the caves to be sealed until 
all life in them ceased.  

As the other general slept in Skaarj Tower, I appeared to him in a dream, warning him of 
his betrayal and entombment by the surface general.  Unsure of what to make of this 
dream, he sent an envoy up to the main cave entrance to investigate and to see if there 
was word of the warlord's demise. The envoy quickly returned screaming of a massive 
riot at the main entrance and of warriors at the surface trying to seal all pathways into the 
caves.  Realizing the dream was true; the general ordered all of his troopers to attack the 
main entrance to stop it from being sealed.  He soon found that his forces were hopelessly 
out numbered by the surface troopers.  The general was filled with rage and decided to 
seek any means necessary to stop his betrayer, even if it meant violating his skaarj 
principles.  So, he promised freedom to any nali that would fight with them to survive. 
The battle raged for hours and the death toll became innumerable on both sides.  
Eventually, the main entrance was taken by the surface troopers and sealed.  However, 
because of the immensity of the caves, the surface troopers soon came to realize that it 
would be impossible to seal all entrances to the caves in a short time period.  What 
followed was a bloody five-year war between Skaarj Tower and Skaarj Castle.  
Eventually all the caves that connected the two territories were sealed and the war 
stopped.  The two generals that initiated all the bloodshed ruled their respective domains.  
Both empires started to rebuild, and fighting between the two was limited to when the 
opposing forces happened to stumble upon one another in a neutral area.  The surface 
skaarj always despised their cave brothers for turning to the nali for help that day, 
because of their general belief that it is always better to die a warrior than it is to cower to 
the help of a lesser being, such as the nail.

Many years passed, until one day along came a human mining ship that landed near these 
two skaarj territories.  The fifty-man crew of the ship had but one goal.  That goal was to 
retrieve as much tarydium as the ship could hold in as short of a time period as possible, 
then return home.  The crew wasted no time with their mission as they broke up into 
small groups and began to bore deep into the planet in search of tarydium.  Several 
months passed and everything was going as planned until one group of miners exposed a 
cave full of skaarj.    The miners were immediately assaulted, but were able to inform the 
rest of the crew what had happened through their intercoms and to abort the mining 
mission.  As the other groups listened in horror, they began to scramble back towards the 
ship, but it was too late for most.  Skaarj began attacking the mining vessel, which had no 
choice but to leave or else be destroyed.  The ship relayed to the remaining ground crew 
that they would soon loose their intercom system, but to head north by any means 
possible to the peaceful shores of the planet's vast oceans, where the ship would be back 
in two weeks to pick up any remaining survivors fortunate enough to escape the hostile 
skaarj territories.  Most of the crew was quickly killed by skaarj as they chose to navigate 
on the surface to the rescue point.  However, those few groups that chose to tunnel deep 
into the caves of Skaarj Tower were initially overlooked by the skaarj and were given a 
better chance of survival towards reaching their rendezvous point.  

Two days have passed, and the search for the remaining humans has begun.  The nali 
have all, but a few, been killed off.  However, their communal spirit lives and has come 
together into the form of one.  That one is I.  And I shall help the humans, as I once 
helped a skaarj general to save the lives of thousands of nali, as long as they come my 
way.


NALI GHOST


================================================================
--- Tips ---
Read all of the translator messages given to you to help guide you through the maps.  There are not many, so it is not
that much work, but almost all of them are important.
These are big maps, with lots of work to do before the end will be presented.  So, take your time, explore thoroughly,
and do not expect to finish a map in 10 minutes.
The maps are set up so you can't cheat by skipping steps in the map (e.g. using jump boots or ghosting).
I also set up filters, so all difficulty settings work (e.g. Easy, Medium, Hard, Unreal).  So, if you want a real challenge,
then try Unreal (difficulty = 3), and if you want an easy go at it, then try easy (difficulty = 0).
I included many secrets into the maps.  Once you played both maps, read the Secrets to Skaarj Tower - Shadow and Fire.txt
file (located in the folder named Other) to see if you found all of the major secrets.
================================================================
--- Things Changed Since The Previous Version of Skaarj Tower - Shadow and Fire ---
-There was a d3d driver error upon opening the map Skaarj Castle V2 in Unreal Tournament (which forced players to use OpenGL
 or another driver).  This was due to the use of 24 bit images in a utx file (SkaarjTowerCreditsF.utx). This utx file was
 replaced with a new file (SkaarjTowerCreditsG.utx), which uses 8 bit images to correct the problem.
-I placed a series of teleport systems on both maps to save time once an area has been cleared.  This was done to enhance
 gameplay when playing in coop mode (the teleport systems are not active when playing in Single Player mode).
-I enhanced the properties of the General (boss), which should make him more challenging to fight.
-There was a problem with Skaarj Tower when it was played on the Unreal 225f platform (it worked fine for 226f, 226b,
 and Unreal Tournament).  I utilized several resources, but was unable to convert this map to 225f easily.
 Therefore, both maps will play on 226f (Unreal), 226b (Unreal Gold), and Unreal Tournament, but will not work for 225f.
================================================================
--- Things Changed Since The Previous Version of Skaarj Castle ---
I fixed a lot of the problems with the original version of this map and integrated it into the storyline of
SKaarj Tower. 

Some things I fixed: 
-Made it SP playable (added more ammo, changed the maze, etc) as well as being COOP playable 
-Tweaked geometry (gives better fps, especially when up in the cliffs) 
-Tweaked the lighting 
-Added more decorations (brushes and meshes)
-Added a Credits area (with real life pictures of the people that made the maps possible) 
-Fixed a lot of little errors (e.g. space too small for SkaarjPlayers, glitchy sheet brushes, trigger types, pathnoding, etc) 
-Integrated it into Skaarj Tower Storyline 
-incorporated Filters (i.e. difficulty settings are enabled: easy, medium, hard, and unreal) 
================================================================
--- Credits ---
There were so many people that helped me make these maps possible that it is hard to list everyone without forgetting
someone.  Thanks to Wolf, Thrasher, Little Bitch, Shawnee, Zoom, Jackal, Jackson, Missionary, CazzoFritto, Root,
Bolke_De_Beer, Rose, Krainkee, JeanRuss, Jesse The Body, Wesail, Asgard, Daddio, Element, Kathy, Niceone, Dan, Sindel,
JoeManX, Kajgue, Jet, Unreal, S-Killer, C-Killer, GEM, Sitka, Gale, TomkatRebel, Death Pax, Vegita, Hotrod, Boodaflow,
SkaarjWarrior, Call, Forte, Lazarus, SF_Lord Jake, Caro, -daro-, Lonewolf, Biohazard, 3, Cardiologist, Mr Loathsome,
Nuttella, Genfluid, DUDE, ThickAsABrick, Hellscrag, Waffnuffly, MMAN UGITU, Koopa, UnrealSP.org and UnrealSPVault.org,
and anyone else I forgot.
================================================================
--- Copyright / Permissions ---
Authors may use these level as a base to build additional levels.  You are NOT allowed to commercially exploit these
levels, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission
(except for coverdisk's).
You MAY distribute this file through any electronic network (internet, FIDO, local BBS etc.), provided you include
this file and leave the archive intact.
=======================================================================
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by GT Software, Inc. under license.  UNREAL
and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.
=======================================================================
