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Title                   : DMButton
Game			: Unreal - DeathMatch
Completion Date         : 
Author                  : Ralthor(Co30)
Email Address           : ralthor@esatclear.ie
Clan Home Page          : www.co30.com

Additional Credits to   : AndyC for the custom music, PsiTrix for Looping it for me. 
			  PsiTrix, Gigashadow, AndyC, Akuma, Orion and Checker for 
                          playtesting - tips and comments.

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* PLAY INFORMATION *

Single Player           : Yes (Botmatch)
Cooperative             : No
Deathmatch              : Yes 
Recommended Players	: 4-8
New Music               : Yes
New Textures            : No
Prefabs Used		: None
Textures Used		: Mostly DecaysedS
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* CONSTRUCTION *

Machines made/tested on : Thunderbird 950, 128megs Ram, V3 3500.
			  Celeron 333, 128megs Ram, V3 3500.
Base                    : Original level from scratch.
Editor(s) used          : UnrealEd
Known Bugs              : Bots wont get Super Health - Despite repeated electrotherapy.
Build Time              : Approximately 3 weeks.
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* Installation Info *

Place the files in: DMButton.unr in unreal\maps
		    popcorn.umx  in unreal\music
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* Copyright / Permissions *
You MAY put this on a CD-ROM, BBS, or Other digital distribution format as long as this archive remains intact. But notification and a free copy would be nice. :o)
 
You may NOT use this as a base for your own levels.


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* Authors Comments *
The poly and node count is WAY over the reccomended limits as was pointed out to me by both
Checker and Akuma, but unforunately every change I introduced to try and deal with this
tended to just introduce horrible BSP errors. I did simplify the lighting and removed the 
strobe lighting effects from the central pillar which did seem to help the framerate. It
runs at an acceptable level on my 333Mhz Celeron, but will I suspect choke on any machine
much slower than that.


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* Story line *

It is the year 2283 and Liandri is still a relatively small mining consortium about to realise the massive profits 
available in the Unreal Tournament franchise. Localised tournaments have sprung up spontaneously on the mining colonies 
scattered across this part of space and Liandri are just beginning to realise the potential profits involved in this 
exercise. This arena is on a mined out planet surrounding the star Wolf 359. This planet, once wealthy in the ores craved 
by an expanding humanity is now no more than a smoking wreck, and this arena was once one of the many second stage ore 
processing facilities scattered around the planet. Liandri remodelled it into a deathmatch arena and installed hidden 
televisors as part of its market research into the possible profits from this new phenomenon. You have entered the arena 
of death. There are only two ways off this planet. In a bodybag or as a conquering hero. It is up to you. 

We wish you luck in your journey.

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UNREAL (c)1998/1999 Epic Megagames, Inc.  All Rights Reserved.  Distributed by 
GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered 
trademarks of Epic Megagames, Inc. All other trademarks and trade names are 
properties of their respective owners.
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