RySPak for Redeem your Space. RySPak by Leo(T.C.K.)
Re-visited version 1.1 (year 2006).

This file is using extracted and fixed things from Upak,
marines work also at coop and they talk at coop also.
Talking is bit ripoff from Asgard's UmsSpacemarine mod, 
I used that because it is basically taken from CrashSiteGame,
so talking code isn't brand new, it was just ported from Upak 
gametype to pawn. I know about other method to let them talk, but 
I was lazy to mess with it. 

At this revisited version marines work properly on waves also, 
because at previous versions I broke that support accidentally. 

This file is only for Unreal, if you wanna file for UT, look for RySPakUT file. 
You can't use ryspakut file for Unreal also. 

I tried to fix network bugs at weapons at this revision, fixed most of blocks, 
but other bugs are caused by engine itself, so I couldn't fix those.
You will probably notice this file has also fixed Upak gametypes: hit tab and type command "preferences"
at game and look under gametypes, there you will find config for each gametype.

This file is a bit demonstration how should 227 Upak minimally look like, since 226 Upak is broken.  

Re-vision version 1.2 30th November 2007:

Added different detection for marines, added two new pawns (rysfireslith and ryswarlord).
These pawns have ben changed a lot due to testing season, for Warlord I made many different versions of skin and 
also the rocketflare was red at beginning, then UBerserker decided that it would look more realistic with different 
color, so it was changed. Thanks UBerserker for testing these pawns and letting me help to balance it a more and tune it!
Added new gametype for cutscenes (rystransitiongameinfo I think, under endgame). Basically it also disabled 
your weapons but you could still switch them, so I decided to call for help someone, so I called Cheese for that 
takeitem stuff.

Added new takeallweps trigger, code by Cheese (for singleplayer only and for cutscenes). 
Btw if someone wants to make new ut version of ryspak please contact me, I am not going to make it now. 
The ryspak ut file is very outdated and buggy, although it supports decals at weapons and stuff and is 
based on oldskool decals system and weapons are under UT tournament weapon subclasses, now I am not going 
to port this update to old UT version unless someone makes it better, because the weps are broken kind of the rl and gl.

16th December: The trigger idea was scrapped, now Cheese sent me his code to update the gameinfo, so now it works better 
(you cannot switch weapons now due to HUD hack) and the trigger is not needed. (Although it randomly makes activate your 
current inventory for some reason still, I solved this within the script compliation, but it returned at last one again.:( 
)

Thanks Cheese!